Perene
Current Year: 321 A.F
The country of Perene is a large, vast country with ranging biomes and territories.Perene is split between many different kingdoms and factions, all ruled by different royal/noble lineages.There is a long running past of conflict between the kingdoms in perene, as well as unions made along the way.There is a large variety of species across the country, including demi-humans, elves, merfolk/fish people, supernatural beings, dwarves, and others
Kingdoms
Perene
Teirn
The Teirn kingdom, ruled by the Teirn family for many, many years. The Teirn family is a long line of rabbit demi humans.
CURRENT LEADER:
EDWIN TEIRN
HEIR TO THRONE:
Undetermined
Teirn is mainly populated by demi-human species, having few elves and mages. There is a large population in the kingdom, with lots of homes.
As a community, the Teirn kingdom is hardworking, and have a very strong work ethic.
There is a large population of farmers and merchants. There is a very large market, filled with shops and food stands. The kingdom is often crowded and loud.
The royal family hosts two very large, extravagant festivals every year, inviting other kingdoms they have a union with. These can be in hopes to find suitors for their children, or to bring positivity between the country.
Perene
Snowfall
The Snowfall kingdom is run by a sole man, King Mercier who is a large polar bear Demi-human who has one child, his son Roland.
CURRENT LEADER:
DESTRIAN MERCIER
HEIR TO THRONE:
ROLAND MERCIER
Snowfall is a very large, usually snowy kingdom. It is populated with Demi-humans and a small portion of elves, who practice snow/ice magic.
Being in the cold, snowy biome, there are lots of tundra type animals roaming around the kingdom like polar bears, otters, birds, foxes, and more.
In this kingdom, they are known for their weaponry skills, and how they build said weapons.
In this snowy biome, the large kingdom is we’ll survivable by the people who reside in it, and it has many landmarks.
One of the most notable spots in Snowfall is the hot springs deep in the mountains. They are open to the public, and people go there to relax, though it is usually fairly packed, unless kept clear for the royal family.
Snowfall is most notably unioned with the Stonecrest kingdom, as they take snow/ice magic welding elves into their kingdom and give them a place to live and practice their magic. They also have a union with Teirn, but have slight tension.
Perene
Fallows
The Fallows kingdom is currently ruled by King Trenholm, and his heir to the throne is Aric, his only son.
CURRENT LEADER:
ROWLAND TRENHOLM
HEIR TO THRONE:
ARIC TRENHOLM
Fallows is almost 95% populated by only orcs, not very open to letting other species into their territory.
Although orcs are known for their brutality, in the kingdom there is a fair amount of peace, and they work very well together.
In the kingdom, there are large market scenes, where people can get items, and traded resources gotten from the nearby kingdom Illebridge, which is where they get jewels and ores.
Fallows is in union with Illebridge, and a small trade union with the Teirn kingdom despite past conflict.
Perene
Stonecrest
The Stonecrest kingdom is a large elvish kingdom ruled by King Cobalt.
CURRENT LEADER:
EAMON COBALT
HEIR TO THRONE:
ALARIC COBALT
With Stonecrest being mainly populated by elves, there is a very large magic usage, the kingdom having many academies and practice arenas.
The Cobalt family is very involved with their community, they help their kingdom, and hold many events. These events include balls, festivals, and feasts that invite all of the kingdoms people and even other kingdoms.
Stonecrest has lots of greenery, including the massive fields people roam in the kingdom. The fields have paths, flowers and many good things for sightseeing or just relaxing.
The kingdom has a tight knit union with Snowfall and Teirn, getting resources and homes for elves from both.
Perene
Illebridge
Illebridge is a smaller kingdom, ruled by King Ashcroft.
CURRENT LEADER:
THRAVUL ASHCROFT
HEIR TO THRONE:
FOLIK ASHCROFT
The Illebridge kingdom is mainly populated by dwarves, and has a fairy population as well. Other species come to mine and roam the lands.
Illebridge is in the middle of the kingdoms, and provides jewels and ores to all the kingdoms surrounding it, which is why they are a very popular community, and don’t really have problems amongst the kingdoms.
The kingdom holds a good number of people, and it’s most well known for the beautiful crystal caves, that are illuminated by the glow of the crystals.
The Ashcroft family is a well known family, and has ruled Illebridge for years, and many more years to come.
Perene
The Forgotten Lands
The Forgotten Lands, once known as the Worven Kingdom was ruled by a well known King and Queen, who have now perished
CURRENT LEADER:
REDACTED
The Forgotten Lands used to be a large, bustling kingdom with many people, markets, and places to visit but now it is nothing but ruins and a dead, gloomy forest.
No one has lived here for centuries, it is long gone, but not forgotten as the tragedies brought when it fell were great.
The ruins of the castle and kingdom still exist, and if visited can be seen, just as they were the day it fell, from the hands of the past heir to the throne.
The Forgotten Lands are very rarely spoken about, treated as a curse to even mention due to what happened to it.
Royal lineage
Teirn family
The children
Mercier family
Trenholm family
Cobalt family
The children
Ashcroft family
Hawke family
Notable Groups
THE CURSED STORM
The Cursed Storm is the name of a well known pirate ship. This pirate crew goes about, raiding kingdoms for their goods, stealing and then going back to the open waters with the goods they’ve obtained.
They have never been caught, and have never even been close to it, as they are sneaky and plan well ahead on their adventures.
Lore
THE FALL OF THE WORVEN KINGDOM
Many, many years ago, a kingdom called the Worven kingdom existed. The Worven kingdom was prosperous and wealthy, but that changed when the son of the queen found out that his real father wasn’t the king, but rather a supernatural.
Lorian, the past heir to the throne found out he was born from such a being when he started to feel different, acting different and his mother sat and had a talk with him. Due to this is seemed to set him off, and he set off, killing his mother and the king who he’d thought was his father his whole life.
Lorian ruined his whole kingdom, it crumbled to the ground and caused wars between many of the kingdoms nearby. When he was captured he was locked away with what was deemed unbreakable spells, even by the best sorcerers in the country.
PRESENT CONFLICTS
Perene is a relatively calm country, but it has its conflicts that run between kingdoms, and it leads to wars and battles that lead to nothing but bloodshed.
As of now, the most harsh, well known conflict is between Snowfall and Fallows, as the leader of Fallows killed the King Merciers wife brutally thinking she was a trespasser. This was many many years ago, but there has never been a reconciliation between the two kingdoms, and it has began to drive wedges between other kingdoms.
MAGIC
Magic is common in Perene, especially where a large amount of Elves live, or even supernaturals. Some fairies also have magic abilities, but it takes more for them to learn how to properly wield it.
There are many kinds of magic that exist in Perene, and each have their own unique properties to them, and uses.
Fire: Fire magic wielders are able to control fire, and use that as a weapon or shield. It can also be used for mundane tasks like as a source of light or heat to stay warm.
Water: People who possess water magic can control water, that being cold and hot water, and they have the ability to change the temperature of said water they are working with. Despite this, water is one of the “weaker” magic types, especially in beginners.
Plant: Unlike earth magic wielders, plant magic is just the control of plants themselves. These people can use plant roots, stems, and leaves to use as offensive and defensive tactics in battles, they also have healing capabilities, but they are usually on the slower side.
Earth: Earth magic users can control the earth itself, like rock and dirt. They can throw and manipulate these components and use it to their advantage in any battles.
Sun/light: Sun, or light magic is a more uncommon power type, and they have the ability to control sun rays, light itself. They can send beams of light towards people, and can also use this power for good, like growth of plants, or providing light to themselves and others.
Moon: Moon powers are like sun powers, except they have the ability to control the tide, using the water if they are nearby, they can also similarly send light beams, but it is slightly fainter and has a stunning ability. Like plant wielders, they have a healing capability, but theirs is much faster.
Ice: Ice powers, like water but are only the cold water/frozen aspect. They can turn water into ice, and use that to defend themselves. Commonly people use it to make thick shards of glass that can pierce opponents, it can also be used as a cooling agent.
Dark: Dark magic usually goes unused, but also has its good properties. It is very helpful in battles since with experience it is powerful like sun/moon powers. It used an almost dark cloud like substance, this poisons and fogs an opponent, making them easier to subdue or defeat.
Locations
Willow Falls
Willow Falls is in the kingdom of Teirn, and is most known for the plethora of merfolk than come and go from there and the oceans.
People can go to the Falls and swim, talk with the merfolk and even make deals with them as they are very well known for their knowledge and information about the kingdoms.
Braven Woods
The Braven Woods is a very dense forest, filled with fog and creatures that most don’t want to come across such as large snakes and spiders, wolves, bears and even more.
If prepared, the woods are a space to go to explore, though most are wary because if you go to far, you go into the territory of The Forgotten Lands.
Human Species
Demi-Humans
Demi-humans appear mostly human, but have animal like features like ears/tails/scales/wings/ect. They also usually have more animalistic characteristics and traits depending on species.
Elves
Elves are human like, and have pointed ears and magical abilities. They have the power to wield spells, and these can range depending on power type and experience. Some types include fire, plant, earth, ice, sun, and moon.
Orcs
Orcs are large, and usually have large tusks from their bottom set of teeth that protrude from their bottom lip. They are somewhat less advanced and also keep to themselves.
Dwarves
Dwarves are smaller than the average human, and usually work in physical type jobs, most mine and/or make weaponry, but they are also very useful and smart.
Merfolk
Merfolk are people who live in aquatic or semi-aquatic environments, and have tails instead of legs, different depending on aquatic species.
Nagas
Nagas, similarly to merfolk have a tail instead of legs, but instead the tail is that of a serpent/snake.
Fairies
Fairies, unlike in tales are not extremely tiny, but on the shorter side, and have butterfly like wings from their backs, ranging in color and style depending on the type of fairy they are. Some fairy types include forest, ice, light, and water.
Supernaturals
Supernaturals are beings that are far less common, and are like demons or “evil” creatures in most circumstances. They are frequently avoided.
Centaurs
Centaurs are men/woman with the upper body of a human, and the lower body of a horse of any kind. They live off on their own in the woods, or in herds, and rarely you will find them in civilization.
Giants
Giants, like their name are larger than the average person, and often live alone in woods or caves.
Shifters
Shifters are people who can shift into usually one specific creature, like dogs, wolves, horses, and even dragons. Werewolves are also considered shifters
Animal/Creature Species
Lupions
Lupions are a wolf like species, they are larger than regular wolves, and have horns on their head.
They average around 3 feet tall at the top of their head 3.1 with antlers(depending on antler size) and average around 5.5 feet long from tail to snout.
Females weigh 80-110 pounds while males weigh 90-130 pounds.
Lupions are often seen as pets, though some are in the wild, and they make good hunters.
They have various coats, and are usually quite long haired.
Girmies
Unlike normal newts that are 3-5 inches long, Girmies are almost 1.5 feet long on average and have six legs.
Girmies are quite skittish, but docile unless provoked. When taken in girmies have a problem of getting attached and becoming jealous.
If taken in and tamed, they can make good pets, and are relatively tidy.
They come in a variety of colors and patterns, usually brightly colored.
Dire Wolves
Dire wolves are absolutely massive compared to their smaller counterparts, standing at about 5-6 feet tall and weighing close to 200 pounds.
Dire wolves are more commonly found in the wild, but when taken into captivity they do well as mounts, and are very quick so they make for quick trips.
When domesticated, Dire wolves are extremely loyal and protective, and like to stick with their owners or pack.
Griffins
Griffins are an animal with the body of a lion, and the head and wings of an eagle.
Griffins average at about 8ft long with a wingspan of 25ft. They weigh close to, or more than 500 pounds.
While they make for good traveling pets, they are extremely difficult to tame and capture, as they have quick flight and are extremely smart.
Unicorns
Unicorns are often around 6ft tall and 9.5ft long, and weighing about 800 pounds on average.
Despite often assumed of only being white in color, unicorns come in various coat colors and patterns, and roam the woods all across the country.
Unicorns are able to be tamed, but it is difficult as they are usually very skittish, and often run from people. They are more commonly owned as pets in the Elvish regions.
Wyrin
Wyrin stand at about 3 feet, measured to their shoulder and are about 8 feet long from nose to tail. They weigh anywhere from 80-220 pounds.
They are extremely skittish animals, and stay away from loud noises and crowded spaces, but when domesticated they make wonderful hunters and pets.
With varying coats and patterns, they are beautiful and very clean animals. They make okay house pets, but prefer to stay outside in most circumstances, feeling confined in small spaces.
Characters
COMING SOON